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‘Don King Presents: Prizefighter’

May 18th, 2008 · No Comments

In the world of boxing, there are a number of names that embody the sport — Muhammad Ali, Joe Louis, Mike Tyson — yet there is only one name that really embodies the showmanship of the sport, and that is Don King. Even those who don’t follow boxing are familiar with King, from his flamboyant personality and eccentric speaking style to his shocking hairstyle; he’s one of those individuals who are identifiable with a single glance. No other individual comes closer to being the living embodiment of the spectacle of boxing, so it should come as no surprise that a talented showman like King has finally decided to throw his hat into the video gaming ring. The concept of a world completely under his control, where reality can be altered at a whim to be more electrifying is just what he would ask for, and Don King Presents: Prizefighter is the product of that desire.

Without a doubt, the star of Prizefighter is Career mode, which is a bit different from similar modes found in other sports titles because it’s actually based on a story, instead of being about advancing your boxer through the ranks. Told in the form of a made-for-TV, behind-the-scenes documentary, Prizefighter places you in the shoes of The Kid, an up-and-coming boxer who is destined to become one of the most legendary fighters in history.

As you advance through the story line, you’ll see more and more of The Kid’s history, including actual filmed interviews with his friends, girlfriends, opponents and even Don King himself, all told through video clips. You get to chronicle his rise to fame, his friendship with Jesús “The Silva Bullet” Silva, and eventually his victory as the greatest boxer the world has ever seen. You also get to witness the downsides, such as contract disputes, rivalries, and scandals that help build the framework of his career.

The actual boxing in Prizefighter is fairly simple. You move around with the left analog stick and use the face buttons to launch various punches. The X is a jab, Y is a straight, and the A and B buttons are hooks. Pressing the X and A buttons or the B and Y buttons unleashes a devastating uppercut, and the right analog stick is used to block incoming attacks. The key to winning fights in Prizefighter isn’t the strength of your punches, but managing stamina and adrenaline. Stamina decreases as you dash around the arena or throw repeated punches, and the lower your stamina, the slower your movements are, and the easier it is to interrupt your combos.

Defeating opposing boxers in Prizefighter involves forcing them to tire themselves out and then launching a devastating attack when they’re unable to counterattack. Adrenaline functions as a kind of super bar. The more blows you land, the more your adrenaline increases, and when you pass a certain point, you can use the adrenaline to unleash a Signature Punch. They’re devastatingly powerful blows and can instantly turn the tide of battle … but if you miss, they’re worthless. In addition, if your boxer attains a full adrenaline bar, he can enter a supercharged adrenaline-fueled state where all of his attacks come out faster, he flinches less, and every punch hits like a Mack Truck. This super mode only lasts for a few seconds, but that’s enough to completely dominate an unprepared opponent.

Between every match, The Kid has a few weeks to train, which can be done through a series of minigames that range from simple button-pressing faux boxing matches to jumping rope by playing an obvious clone of Guitar Hero. Training boosts one of four stats: agility, dexterity, stamina and strength; agility is how fast you can move around the ring, dexterity is how fast you can throw a punch, stamina is how long you can throw a punch without getting tired, and strength is your punching strength. The better you do in these minigames, the more of a stat boost you get. Do poorly, and it’ll be reflected in your overall stats, leaving The Kid a bit weaker against upcoming opponents. Do perfectly, and his abilities will skyrocket. If you’re not comfortable with your twitch gaming skills, you can also choose to have The Kid auto-train, which skips the minigame, but only gives a minor boost to your overall abilities.

However, since Prizefighter is a Don King game, your boxing skills are only one part of the equation. Between matches, you’ll also have to manage your media presence. Even before you sign up with Don, The Kid is going to need to decide if getting his face in the spotlight is more important than winning his matches. Occasionally, The Kid will receive Media Temptations and Training Offers via his personal PDA. Media Temptations will put The Kid’s face in the spotlight: He’ll show up at mall openings, appear in the movies, or even hang out at Don King’s personal clubhouse. This increases The Kid’s media profile, but it also means that he blows off a week of training, and his stats take a hit as a result. Likewise, accepting Training Offers yields a bigger stat boost than regular training would provide, but it means he has to vanish from the public spotlight for a while. Managing the balance between your training and media exposure is key to earning the maximum profit from each match.

Not every fight will be smooth and by the book; every so often, The Kid will encounter a boxing match where the odds are stacked against him. For example, in one match, The Kid will have to compete with a corrupt judge, so if he doesn’t win the match by knockout, he’ll lose it on points no matter how well he does. Another has The Kid going up against an opponent who is pumped to the brim with illegal drugs that make him almost immune to damage. The key to this fight isn’t pounding your opponent to the ground, but surviving his barrage of attacks until the enhancing drugs take their toll on his system. The handicap matches are actually a surprisingly fun twist on the old formula. Even if you’ve mastered the controls, these matches will still tax your skills to the limit, since it’s easy to win a match when everything is even, but it takes a true master to do it when your character’s right hand is broken. These handicap matches do have their benefits; they tend to be worth a bit more money and media exposure, and almost every single one is worth an Xbox Achievement, for those hardcore gamers eager to boost their Gamerscore.

Career mode isn’t all about The Kid. His trainer is an old hand at the boxing game and has been around to see a number of the most legendary fights in boxing history. Occasionally, he’ll regale The Kid with these stories, and the players will actually live them out. These legendary matches are a bit different from regular fights. Players are thrust into the shoes of actual famous boxers, ranging from Joe Louis to Floyd Patterson, during some of the most epic matches in boxing history. However, winning these matches isn’t quite as easy as it sounds. You generally enter the match with a handicap, coming from the actual historical match. One fighter may have a broken fist, be almost out of energy, or have to win the match in a single round or lose … and the handicap is always against your boxer. Once the match is over, the game informs you of what really happened. These matches don’t need to be won to continue, but winning them unlocks new features, such as special venues in which to box or new fighters to play as.

Besides the Career mode, Prizefighter also offers a few other options for eager gamers. Exhibition mode allows players to take their created boxers or any number of real or Career-mode opponents against any of the other available opponents in the game. Alternately, gamers can battle each other in multiplayer, either through the Xbox System Link or through Xbox Live, allowing them to take their hard-trained boxers online to compete against other gamers. Finally, players can also replay any of the legendary fights that they’ve already encountered in Career mode. While the Career mode is the clear focus of Prizefighter, it most certainly isn’t the only option available.

Don King Presents: Prizefighter is a fairly unique boxing title that attempts to bring Don King’s trademark “fabulosity” to the Xbox 360. The mockumentary Career mode is shaping up to be surprisingly interesting and a lot of fun to play through, and multiplayer and exhibition modes ensure that even after you’ve finished The Kid’s story, you’ll have plenty of other things to do. The only real question is if Don King’s fighter will be able to stand up to the heavyweight Fight Night or EA’s fellow newcomer Facebreaker, or if this is one fighter destined to fade into the history books.

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How To Stream Music to an Xbox

May 18th, 2008 · No Comments

If you have hundreds of music files stored on your PC or Mac in the den, there’s a way for you to listen to them using your Xbox 360 connected to your sound system or TV in the living room, or anywhere else in the house.

Set Up Your Network

Step1 Determine whether you have an Ethernet (wired) or wireless network. Wireless is preferred, enabling you to set up your Xbox anywhere in the house, even though there’s no phone line or Ethernet connection available.

Step2 Purchase an Xbox wireless receiver and connect it to the network port on the back of your Xbox. This will also eliminate the need for you to use a telephone line to take advantage of Xbox Live services.

Step3 Set up the Xbox to connect to your wireless network. The Xbox should be able to pick up the name of your network by scanning for available networks. You may have to enter a security code or WEP address for it to connect.

Step4 Test your connection by trying to sign on to Xbox Live or by clicking on the test button on your screen. This will check for proper connections and will make sure you have a decent connection to the Internet.

Stream Music to the Xbox

Step1 Leave your Xbox on and boot up your computer. A Media Center PC or computers running Windows Media Player 11 will automatically detect the Xbox and ask if you want to set up a connection. A Mac will require installation of the program such as the one listed in the resources section.

Step2 Set up Windows Media Connect on your PC to recognize the Xbox. This is fairly simple to do. Once completed it should “see” the Xbox connected to your system.

Step3 Activate the Windows Media Connection application on your Xbox. Basically this is just a click of a button and the Xbox does the rest. This will enable you to use the Windows Media Player on the Xbox.

Step4 If you’re using a Media Center PC or Windows Media Player 11, make sure media sharing is turned on by clicking on “media sharing” in the Library dropdown menu. The Xbox should eventually show up in the list of devices. Visit xbox 360 paradise for more resources related to Xbox 360

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Two New Xbox Originals Coming

May 18th, 2008 · No Comments

It has been announced that Microsoft will be releasing two more Xbox original titles on Monday May 19th. These will be Stubbs the Zombie in Rebel Without a Pulse and Gauntlet: Seven Sorrows

The Xbox originals downloadable games have become second chance for a number of hidden gems amongst the vast Xbox library, with standout titles like Metal Arms: Glitch in the System, Fahrenheit and Psychonauts, just to name a few. Stubbs the Zombie in Rebel Without a Pulse is another one of these, that truly deserves a second viewing. The title was originally released in late 2005, and was created by a number of the original Halo: Combat Evolved team, using the Halo engine, and was received very well from a critical standpoint. The game’s sense of humor is what really stands out here, as it follows a travelling salesman in the 1950’s who turns into a zombie.

The other title, Gauntlet: Seven Sorrows was another title released in 2005, but was not quite as well received. This game was an update of the classic Gauntlet dungeon crawler series, and features co-operative play and online multiplayer.

Both of these titles will be available for 1200 Microsoft Points through Xbox Live. Hopefully Microsoft will continue to release more quality titles through the Xbox Originals service, as there are many great games that got overlooked throughout the life of the Xbox (Beyond Good & Evil anyone?)

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Microsoft Xbox review

May 11th, 2008 · No Comments

The good: Best under-the-hood specs; built-in broadband adapter; 8GB hard drive for music and saved-game storage; high-resolution display support.

The bad: Big and bulky; separate kit required to unlock DVD-viewing capability; no progressive-scan DVD playback.
The bottom line: The Xbox is the most versatile console and perfectly complements a home-theater system.

Specs: Product Description: Xbox - Game console; Media Type: DVD-ROM; Processor: 1 x Intel Pentium III 733 MHz 

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Microsoft’s Xbox is a Trojan horse. The company has conquered the desktop and now seems intent on sneaking a PC into your living room. Yes, this black behemoth of a system looks and acts just like a video game machine–and a state-of-the-art one at that. But with built-in support for high-speed networking, an 8GB hard drive, DVD playback capabilities, and display support for HDTVs, the Xbox does more than just play games.

Microsoft’s Xbox is a Trojan horse. The company has conquered the desktop and now seems intent on sneaking a PC into your living room. Yes, this black behemoth of a system looks and acts just like a video game machine–and a state-of-the-art one at that. But with built-in support for high-speed networking, an 8GB hard drive, DVD playback capabilities, and display support for HDTVs, the Xbox does more than just play games.

No small feat
With a front-loading disc tray, two buttons, and four controller ports adorning the face, the monstrous case will look at right at home among your other home-theater components. Inside this eight-pound box you’ll find the power of a PC (a 733MHz Intel processor; 64MB of RAM; and a custom Nvidia graphics board, the NV2A) and the heart of a video game console. Still, as nice as all that processing power is, what really matter is the onscreen results.

Video enthusiasts will appreciate that the Xbox works not only with standard 4:3 TVs but with HDTVs as well. If you have an HD-ready set, you can set the Xbox to output 480p, 720p, and 1,080i signals in either normal or wide-screen (16:9) aspect ratios for your games. The Xbox is capable of producing 1,080i images, but the games themselves, such as Halo and Dead or Alive 3, haven’t been optimized for that high a level yet. Still, the images are crisp and sharp. A nice complement to this visual horsepower is the fact that the Xbox supports 5.1 Dolby Digital surround sound and deliver 256 simultaneous voice channels–previously unheard of in a game system. All of this adds up to some of the richest, most realistic experiences we’ve yet to see in video games.

However, to get the most out of the system, you will have to spend some extra cash on optional accessories. The Xbox ships with composite video cables and RCA audio outputs like every other game console. But for improved audio and video performance, you’ll have to spring for the $15 Advanced AV Pack, which has an S-Video connector as well as optical digital audio jacks. The $20 High Definition AV Pack offers component video connectors (Y, Pb, Pr), plus the optical digital audio jacks. And what about DVD playback? Well, unlike the PS2, which plays DVDs right out of the box, you’ll need to shell out an additional $30 for the DVD Movie Playback Kit. (Note to videophiles: Even with the extra kit, the Xbox won’t output your movies in 480p, so hold on to that progressive-scan DVD player.)

PC perks in the living room
While Microsoft makes you pay to unlock some features, it does include some PC-like ones that can’t be found in competing systems. First, there’s a built-in Ethernet adapter for broadband multiplayer gaming, regardless of whether you’re using a cable modem, DSL, or an office LAN. For an extra $50, you can purchase Microsoft’s Xbox Live Starter Kit, which allows you to play games online (broadband connection required) free for a year. Several, but not all, titles are Xbox Live-enabled.

The console also comes with a built-in 8GB hard drive, so you don’t need to buy expensive memory cards to save your game progress. (Proprietary memory cards are available to share files with friends.) That hard drive also opens up some other possibilities. For starters, games load quickly because they can cache levels on the speedy hard drive rather than having to read all of the game’s information from the disc. Another fringe benefit is the ability to drop audio CDs into the unit and copy songs to the drive. You can then use the console to play your music rather than fumbling for your CDs. Too bad you can’t install whole game discs.

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